Hexapawn
A compact 3×3 teaching model that makes algorithmic logic, decision trees and simple machine learning visible step by step.
Available to order. Dispatch is normally prompt; made-to-order production can add 1–2 weeks.
Play
A small rule set makes every decision easy to follow.
Observe
Winning and losing move sequences become visible.
Learn
The system improves its strategy with every repetition.
Small setup. Big learning moment.
The reduced format focuses attention on decisions, consequences and the systematic improvement of a strategy.
How the learning principle works
After each game, losing move sequences are removed. This changes the available decisions and improves the strategy step by step — an accessible introduction to reinforcement learning without a technical black box.
Computer science without an abstract black box.
Hexapawn is suited to lessons, seminars and workshops on computer science, logic, AI and structured problem-solving — from first contact to deeper theory.
Go to the teacher page →Learning through consequences.
Hexapawn shows on a small scale how a system learns from outcomes, making adaptation, strategy and decision logic immediately discussable.
Teaching aid, not a toy.
Suitable for young people aged 14 and over and only under the supervision of a teacher or another responsible adult. Not suitable for children under 14.
Hexapawn
€49,00 · shipping in Germany included